2024-0426-1205 Design process basic
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共识
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Mechanics how it work how to play
- Challenge
- Player skills
- Reward
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Sign & feedback
- 先看是否符合体验预期
- Sign
- how the player knows the mechanic existing and likes to use it
- Feedback
- How the player knows the playing the mechanic in right way
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Playtest-based
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先把难度做难,再变简单
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Meaningful choice created by meaningful design
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Know your game well
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Open world
- 规划过的 linear
- 塞尔达三角法则
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Shared-design
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情绪曲线的铺垫低点要够低
- Contrast & affinity